NEW PLAYER?Start the 5-minute beginner guide
GRID CONTROL // FIRST SHIFT

POWER YOUR CITY BEGINNER FIELD GUIDE

New here?
Power one city block first.

Your next move is simple: build one small generate → store → sell cycle, confirm that it works, then improve the part that slowed down.

FACT CHECK Core actions verified from the official experience description on 2026-08-12.

SUBSTATION 01FIRST-SESSION PLANREADY
Official Power Your City artwork showing a dark neighborhood becoming a powered city with solar panels and batteriesOFFICIAL GAME ART · VISUAL REFERENCE
  1. 01Generator online
  2. 02Storage connected
  3. 03First sale complete
  4. 04Next move chosen
CURRENT OBJECTIVEBring the first generator online
01GENERATEGenerators produce Power02STOREBatteries store Power03SELLCity sales earn Cash04WATCHPlayers can steal Power
FIRST SHIFT // 00:05

Complete one working circuit

Do these four things before chasing size. The first three are confirmed public mechanics; the fourth is a beginner strategy for making safer upgrade decisions.

01
CONFIRMED ACTION

Generator online

Place one generator and confirm that Power is being produced.

02
CONFIRMED ACTION

Storage connected

Add a battery and watch produced Power reach storage.

03
CONFIRMED ACTION

First sale complete

Use the current city selling controls and confirm that Cash rises.

04
GUIDE STRATEGY

Next move chosen

Observe where the cycle paused, then change only that part.

NEXT DISPATCHKeep this checklist open beside your first session.Open the step-by-step route →
LIVE DIAGNOSTICS

Read the symptom before you upgrade

There is no need to guess at a tier list. Watch one cycle, find the point where flow slows or stops, then test one change.

FAULT 01FLOW

Battery stays empty

Check whether generation is keeping the first half of the loop supplied.

Inspect production
FAULT 02FLOW

Battery fills and waits

The next step may need attention. Test the current selling action before adding output.

Inspect the sale
FAULT 03FLOW

Cash barely changes

Watch one complete cycle before blaming a single machine or buying at random.

Trace the full loop
FAULT 04MULTIPLAYER

A theft event appears

Stealing Power is confirmed; its exact rules are not public. Use current game feedback.

Test different timing

Still stuck? The fault log walks through seven common beginner mistakes and the cleanest reset.

Open the fault log →
GRID EXPANSION PLAN

Scale in three controlled stages

Progress is easier to understand when each purchase solves a visible problem instead of adding more moving parts.

STAGE 01PROVE

One full cycle works

Confirm generation, storage, and one city sale.

STAGE 02OBSERVE

One constraint is visible

Watch the flow before spending the next Cash.

STAGE 03IMPROVE

One variable changes

Test the result, then repeat with better information.

Official Power Your City artwork comparing lower and higher power output
GUIDE STRATEGY

Upgrade the slowest link, not the flashiest object.

Official artwork shows growth as a theme, but its displayed values are promotional—not a guaranteed stat table.

Build your progression route →
QUICK ANSWERS

Know what is confirmed

Read every fact-checked answer →
Q

What is the official game name?

Power Your City. “Power a City” is the guide domain and a natural search phrase.

Q

Can players steal Power?

Yes. The official description confirms stealing, but does not publish the exact conditions.

Q

What is the best generator?

No complete official public stat table was found. Compare the current in-game options.

CONFIRMED

Official public description

Generator, battery, city sale, Cash, and stealing claims.

STRATEGY

Practical beginner advice

Short cycles, bottleneck checks, and one-change testing.

CHECK IN GAME

Changing or undocumented

Prices, tiers, codes, theft conditions, and offline rules.

Inspect every source and claim →