Generators produce Power, batteries store it, Power can be sold around the city for Cash, and players can steal Power from one another.
Before you place anything
Look over the current interface and find the controls for generators, batteries, and selling. Do not rely on a screenshot for exact prices or button names: live labels and values can change.
- Place your first generator. Confirm that it is producing Power before adding more equipment.
- Add battery storage. Watch whether produced Power reaches storage. This confirms the first half of the chain.
- Complete a city sale. Use the current in-game selling controls and confirm that Cash rises.
- Repeat a short cycle. A small repeatable loop teaches more than a large setup you do not yet understand.
- Reinvest in the clear bottleneck. If production cannot keep storage supplied, improve production. If storage stops the flow, improve storage.
- Account for theft. The official description confirms that players can steal Power, but it does not publish the target or conditions. Use the current game feedback to adjust your timing.

Your first-session checklist
- You saw a generator produce Power.
- You saw a battery store Power.
- You completed at least one city sale for Cash.
- You observed which part of the visible flow may need attention.
- You understand that other players may steal Power.
You can test shorter sell cycles when theft is interrupting a session. The official description confirms stealing, but not what can be stolen, its range, timing, loss size, or protection rules.
Need a recovery shortcut? See common mistakes →
CONTINUE THE ROUTENext: understand the core loopTurn the four actions into a mental model you can reuse every session.
→